I think this one (Saints Row 2) is the one that will really prove that it is not a clone. I think it’s just because San Andreas and Saints Row were urban environment games and I think that’s it. We knew it was coming out and well, it’s hard for me to figure out why we’re compared to them (GTA IV) – there’re a number of open-world games out. It was better for us to just move ahead and not worry about it.
Those guys weren’t going to tell us, and frankly I think it was better we didn’t know. Greg Donovan Lead Producer: We had no way of knowing.
We were going to ask how you’ve managed to differentiate Saints Row 2 from Rockstar’s game, but you’ve already demonstrated that by showing how anarchic you’ve made SR 2.
Strategy Informer: GTA IV’s your obvious competitor, even though the games are poles apart. And all with absolutely no bling in sight. Strategy Informer met up with Lead Designer Scott Phillips and Lead Producer Greg Donovan from Volition for some extended hands-on time with Saints Row 2 and a nice chat about hot dog suits, sewage and laughing your ass off.